Developing a Video Game Taught Me Work Ethic

When I was 18 I wanted to develop a video game on the computer. I went online, researched, and found a program I took the time to learn in and out. Little was I aware at that time I was learning about collaboration, utilizing tools, and work ethic. Of the three, work ethic ended up being the most valuable asset I learned, and it taught me a good few things about working on my hobbies as seriously as a job.

Learning the program took about 2 weeks, and everyday I’d take a chunk of time to do this. Doing so taught me how to use my time sparingly. I’d set a goal to learn something in an hour, and put it into practice. I learned how to code the movement of a player, and implement the code in my game. This process made me realize how valuable time is. It pushed me to stay focused and complete my task until given time was up.

I learned all the essential things about game development first and didn’t care to go too in depth. I didn’t have time to learn every function or button in the program, so I learned only what was required to make a game. Time is on the line even in my full time job, and it’s impossible to learn every single detail about something you’re working on when there’s a list of other task for the day to check off. As long as you know the essential actions to carry out an activity, then get it done and implement new things the next time you do it. I learned only the required stuff because my end goal was to make a fully working game and not spend too much time on artwork or story.

I took my game seriously, and that meant learning and working efficiently; not getting distracted. It’s so easy to get sidetracked on the computer, so I practiced concentration. I found myself sitting in quite and comfortable places. With no distractions. Even good sitting posture helps with staying focused and awake, as well as coffee. Around that time I started drinking more of it too. I could go very in depth about how coffee helps me crank out work, but that’s for a different day.

A very important trait I picked up quickly was working for myself. I expect a lot of myself, and my time is MY time. I try using it to my fullest, and this became more clear as I worked on my game. I realized that every minute I had of free time was valuable towards developing the game. I hated getting distracted, even though I did a lot ( and still do), but tried working at getting things done. I wanted to see my game materialize and the only way to do that was working. lots of work.

Working on video games was a lot of fun, and I met some cool people online. [side note: The global Video Game market is huge, and as of 2017 it’ll generate approximately $109 billion in revenue. With mobile games taking the lead at 42% of the market.] I found that making a video game is a process, and takes time and practice. As with new hobbies I learn, I take some of the practices I got from developing my first video game and use them today. I love reflecting on this and it’s brought back a lot of memories. In case you’re wondering the game I ended up making from all this was a top down zombie shooter, and it was awesome. Although I never released it. Such a fun experience. Hope you liked this post and please share if you found it awesome. Have a great day!

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